#pragma once
#include <d3dx9.h>
#include <d3d9.h>

struct AABB
{
	AABB(D3DXVECTOR3 minPt,D3DXVECTOR3 maxPt):vec3MinPt(minPt),vec3MaxPt(maxPt){
	}
	D3DXVECTOR3 vec3MinPt;
	D3DXVECTOR3 vec3MaxPt;
};

struct SPHERE
{
	D3DXVECTOR3 center;
	float radius;
};